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Teleport runes (teleporter stones in Gothic 3) are magical items which allow the player to travel to a specific location instantaneously.

Gothic

There are four different teleport runes in Gothic. They cost 5 Mana to cast. They cannot be used from levels separated from the main game world, such as the Sleeper's temple and the Old Mine.

ToTheMagiciansOfFire

Teleport to the Magicians of Fire

Found in a locked chest in the sunken tower of Xardas' sunken tower. The key is obtained from Xardas in Chapter 5. Teleports the player to the upper floor of the base of the magicians of fire, allowing the player to enter the Old Camp after it becomes hostile.

ToTheMagiciansOfWater

Teleport to the Magicians of Water

Obtained from Saturas at the end of Chapter 3. Teleports the player to Saturas' chamber.

ToTheNecromancer

Teleport to the Necromancer

Obtained from the Demon guarding Xardas' tower by offering to him the hearts of the three elemental golems outside the tower. Teleports to Xardas' chamber, which is inaccessible otherwise.

ToTheSwampCamp

Teleport to the Swamp Camp

Obtained from Cor Angar in chapter 3 after the Invocation. Teleports the player in front of the temple in the swamp.

Teleport runes in Gothic are not worth any gold.

Gothic II

There are ten different teleport runes in Gothic II. They all cost 5 Mana to cast. Transport between different game levels is not possible.

ToTavern-ToAncientDemonTower

Teleport to Ancient Demon Tower

Found at the top floor of the old tower of Xardas in the Valley of Mines, guarded by a Demon Lord. The tower overlooks the lake in front of Fajeth's mining camp. Teleports the player to the same tower.

ToCastle

Teleport to Castle

Found in the paladin castle in the Valley of Mines, on a table on the upper floor in Milten's building. Teleports the player to the same location.

ToHarborCity

Teleport to Harbor City

Obtained from Lord Hagen in Chapter 3. Teleports the player to the harbor, in front of the Pegleg tavern.

ToLandlord


Teleport to Landlord

Obtained from Lee in Chapter 3. Teleports the player to Onar's farm, near Pepe's sheep flock.

ToMonastery


Teleport to Monastery

Obtained from Pyrokar in Chapter 3. Teleports the player in front of the gate to the monastery of the magicians of fire.

ToPassOfKhorinis

Teleport to Pass of Khorinis

Returning to Khorinis in Chapter 3, the paladins guarding the gate to the pass will be found dead. One of them carries this rune. Teleports the player to the same location.

ToTavern-ToAncientDemonTower

Teleport to Tavern

Orlan, the innkeeper of The Dead Harpy, sells this rune for 500 gold pieces in Chapter 3. Teleports the player in front of the tavern.

ToValleyOfMinesPass


Teleport to the Valley of Mines Pass

Two can be found. One in the Valley of Mines in the small area across the bridge near the hidden tunnel to Khorinis. Another guarded by two Ice Golems right of the Ice Dragon cave. Teleports the player to the small area where the former is found.

ToXardas

Teleport to Xardas

Obtained from Lester in Chapter 3 while returning to Khorinis. Teleports the player in front of Xardas' Tower in Khorinis.

ToThePaladin'sArmor

Teleport

Special rune, only a paladin can obtain it by crafting it in Chapter 5. Instructions are found in the dungeon of the monastery of the magicians of fire. Crafting requires Holy Water. Teleports the player to a secret room that contains Paladin's Armor.

Teleport runes in Gothic II have a base worth of 500 gold pieces.

Gothic II - Night of the Raven

Night of the Raven does not add new teleport runes but changes the casting cost to 10 Mana. Teleport in Jarkhendar is done through two-way teleporter platforms the player can activate by undertaking The Power of the Focus Stones quest for the water mage Merdarion.

Gothic 3

Teleport runes are replaced by teleporter stones, which serve the same purpose and use no Mana. There are twenty-nine different teleporter stones in Gothic 3, mostly found in the game world.

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