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Spell scrolls are magical items that use Mana to cast spells. Unlike runes, they disappear after a single use, but allow characters to cast spells they are not trained to use, and are generally more common. Anyone with sufficient Mana can cast a spell scroll. While most spell scrolls contain the same magic as runes, some spells can only be found in scroll form, most prominently transformation magic in Gothic and Gothic II.

Gothic

Spell scrolls do not require knowledge of Magic Circles, and as such they are the only mean of casting until the player is allowed to join a guild of magic.

Fire damage scrolls

These offensive spells hit for their base damage minus the Fire protection of the target creature.

  • All Fire spells contained in scrolls are also obtainable as runes.
Spell Name Effect Mana Cost Gold Value
Feuerpfeil
Firebolt

A projectile deals 30 Fire damage.

1

30
Feuerball
Fireball

Rechargeable spell. A projectile deals between 30 and 120 Fire damage.

0 to 5 70
Feuersturm
Storm of Fire

Rechargeable spell. A projectile deals between 50 and 200 Fire damage and spreads to nearby creatures.

0 to 10 110
Feuerregen
Rain of Fire

Deals 150 Fire damage to all nearby creatures.

15 130










Magic damage scrolls

These offensive spells hit for their base damage minus the Magic protection of the target creature.

  • All the spells contained in these scrolls are also obtainable as runes.
Spell Name Effect Mana Cost Gold Value
Icebolt
Icebolt

A projectile deals 20 Magic damage.

1 50
Iceblock
Ice Block

A freezing projectile deals 30 Magic damage and paralyzes the target for 10 seconds.

3 70
Balllightning
Ball Lightning

Rechargeable spell. A projectile deals between 20 and 80 Magic damage.

0 to 5 90
Chainlightning
Chain Lightning

Lightning is sent towards a target creature, dealing 25 Magic damage per second, progressively extending to additional targets, including the caster.

Mana consumption is variable and the spell lasts until Mana is depleted or the player stops casting it.

Varies 70
Waveofice
Wave of Ice

All creatures in the immediate vicinity of the caster are dealt 50 Magic damage and paralyzed for 10 seconds.

8 110
Fistofwind
Fist of Wind

Rechargeable spell. Deals between 10 and 40 Magic damage to creatures in front of the caster, raising them from the ground and causing additional fall damage.

  • Bug: no XP are earned from kills caused by fall damage.
0 to 3 50
Pyrokinesis
Pyrokinesis

The spell deals 20 Magic damage per second to a target creature, paralyzing it for the duration of the spell. The spell can be cast indefinitely until Mana is depleted.

1 per second 70
Stormfist
Storm Fist

Rechargeable spell. Deals between 15 and 60 Magic damage to all creatures in front of the caster, raising them from the ground and causing additional fall damage.

  • Bug: no XP are earned from kills caused by fall damage.
0 to 8 90
Deathtotheundead
Death to the Undead

A slow projectile deals 9999 Magic damage to an undead target, slaying it. Normal creatures are unaffected by the spell.

5 110

Transformation scrolls

Transformation scrolls allow the caster to become a different creature and gain all its attributes. Enter key reverts back to human form.

  • Transformation magic only comes in scroll form. There is no other source for these spells.
  • Bug: No Health Point bonus when leveling up while transformed.

Spell Name

Creature Attributes

Creature Protection

Mana Cost

Gold Value

Bloodflyt

Transform into Bloodfly

Strength: 30

Health Points: 40

Weapons: 15

Arrows: 8

Fire: 0

Magic: 0

10

100

Crawlert

Transform into Minecrawler

Strength: 65

Health Points: 90

Weapons: 55

Arrows: 15

Fire: 25

Magic: 0

20

100

Lizardt

Transform into Lizard

Strength: 40

Health Points: 80

Weapons: 20

Arrows 10

Fire: 10

Magic: 0

15

100

Lurkert

Transform into Lurker

Strength: 50

Health Points: 90

Weapons: 50

Arrows: 20

Fire: 50

Magic: 0

15

100

Meatbugt

Transform into Meatbug

Strength: 1

Health Points: 10

Weapons: 0

Arrows: 0

Fire: 100

Magic: 0

5

100

Moleratt

Transform into Molerat

Strength: 8

Health Points: 40

Weapons: 8

Arrows: 5

Fire: 5

Magic: 0

5

100

Orcdogt

Transform into Orcdog

Strength: 80

Health Points: 160

Weapons: 60

Arrows: 30

Fire: 30

Magic: 0

25

200

Scavengert

Transform into Scavenger

Strength: 8

Health Points: 40

Weapons: 9

Arrows: 5

Fire: 0

Magic: 0

5

100

Shadowbeastt

Transform into Shadowbeast

Strength: 110

Health Points: 200

Weapons: 100

Arrows: 50

Fire: 50

Magic: 50

25

200

Snappert

Transform into Snapper

Strength: 80

Health Points: 160

Weapons: 40

Arrows: 20

Fire: 20

Magic: 0

25

150

Wolft

Transform into Wolf

Strength: 40

Health Points: 80

Weapons: 20

Arrows: 10

Fire: 10

Magic: 0

10

100

Summoning scrolls

These scrolls can summon different creatures that will defend the caster and attack everyone else. A summoned creature will last one minute, and multiple summon spells can be active at the same time. The allied creature can turn hostile if attacked several times.

  • Scrolls are the only mean of summoning in the game. There is no other way to summon creatures.
  • Summoned creatures can be killed for experience points.
Spell Name Summoned Creatures Mana Cost Gold Value
SG11
Summon Skeletons

2 Skeletons + Skeleton Warrior

10 350
SG11
Summon Golem Golem 15 450
Sg12
Summon Demon Fire Demon 20 550
Sg13
Army of Darkness

6 Skeletons + 3 Skeleton Warriors

25 666

Other scrolls

Spell Name Effect Mana Cost Gold Value
Charm
Charm Turns foe into friend. 5 70
Control
Control Player takes control of the target. Mana consumption and timing varies depending on target level. Varies 90
Fear
Fear The target creature flees. 5 70
Healing
Healing Heals the caster continuously for 10 Health Points every 1 Mana until the caster stops, is healed completely or Mana is depleted. 1 per 10 HP 50
Light
Light A ball of light appears and follows the caster, providing illumination. 1 5
Shrink
Shrink Monster Shrinks a target creature, dividing all attributes by 10. 5 1000
Sleep
Sleep Puts the target to sleep for a short time. 3 50
Orcteleport
Orcish Teleport Spell Special scroll obtained in the Orc Cemetery from Baal Lukor after two torn parchments are found, needed to bypass a hidden gate. 5 0
Teleportwater
Teleport to the Magicians of Water Teleports to Saturas' chamber. Obtained from Saturas each time a Focus Stone is brought to him, provided none are currently present in the inventory. 0 5

Gothic II

Like in the first Gothic, spell scrolls can be cast by any character with sufficient Mana.

Offensive scrolls

These spells hit for their base damage minus the Magic protection of the target. All of these spells are also obtainable as runes.

Spell Name Effect Mana Cost Gold Value
1FireArrowSc
Fire Arrow A projectile deals 30 Magic damage. 5 15
2FireballSc
Fireball A projectile deals 60 Magic damage. 10 75
3LargeFireballSc
Large Fireball Rechargeable spell. A projectile deals up to 300 Magic damage. Up to 75 300
4SmallFireStormSc
Small Fire Storm A projectile deals 60 Magic damage and spreads to nearby creatures. 20 200
5LargeFireStormSc
Large Fire Storm Rechargeable spell. A projectile deals up to 300 Magic damage and spreads to nearby creatures. Up to 125 500
6RainOfFireSc
Rain of Fire Deals 300 Fire damage to all nearby creatures. 60 600
7SmallLightning
Small Lightning A projectile deals 30 Magic damage. 6 50
8Lightning
Lightning A projectile deals 120 Magic damage. 20 275
9BallLightning
Ball Lightning Rechargeable Spell. A projectile deals up to 180 Magic damage and stuns the opponent. Up to 60 250
10IceArrow
Ice Arrow A projectile deals 40 Magic damage. 7 50
11IceBlock
Ice Block A projectile paralyzes the target for 20 seconds, dealing 2 Magic damage per second. Bigger enemies are not affected. 20 250
12IceWave
Ice Wave Paralyzes weaker creatures around the caster for a short time and deals them 2 Magic damage per second. 60 110
13WindFist
Wind Fist

Rechargeable spell, deals up to 60 Magic damage to creatures in front of the caster, potentially causing additional fall damage.

  • Bug: no XP is earned for kills caused by fall damage.
Up to 50 125
14DestroyUndead
Destroy Undead A slow projectile deals 1000 damage to an undead target, instantly killing it. Normal creatures are unaffected. 40 350
15WaveOfDeath
Wave of Death All creatures around the caster are dealt 400 Magic damage. 150 750
16HolyArrow
Holy Arrow A projectile deals 150 Magic damage. 5 100
17HarmEvil
Harm Evil A projectile deals 300 Magic damage. 15 350
18DestroyEvil
Destroy Evil A projectile deals 600 Magic damage. 30 750

Healing scrolls

Spell Name Effect Mana Cost Gold Value
HS1
Heal Light Wounds Heals the caster for 100 Health Poins. 5 35
HS2
Heal Medium Wounds Heals the caster for 200 Health Points. 7 175
HS3
Heal Heavy Wounds Heals the caster for 400 Health Points. 15 600
HSP1
Lesser Healing Heals the caster for 100 Health Points. 5 35
HSP2
Medium Healing Heals the caster for 200 Health Points. 10 175
HSP3
Greater Healing Heals the caster for 400 Health Points. 15 600

Transformation scrolls

Summoning scrolls

Other scrolls

Gothic II - Night of the Raven

Fire damage scrolls

Magic damage scrolls

Healing scrolls

Transformation scrolls

Summoning scrolls

Other scrolls

Gothic 3

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